![]() If the habitat has mining districts, those districts will be converted into planet mining districts, and if have energy districts, those will be converted into planet energy districts.Ħ- Habitats now have 60% habitability (instead of 70%). Per example a planetary or orbital habitat level 2 will cost 625 alloy.ĥ- If a barren world colonized with a planetary habitat has the Terraforming Candidate Modifier and it is terraformed later, all the habitats districts (except from mining and energy districts) will instantly be converted into city districts and the habitat will be converted into a normal planetary colony. Fix the habitat cost half the total alloy you spent to build and upgrade it. If this happens and all the pops die, you can still fix the habitat to colonize it again. The bigger the devastation on the habitat, the bigger the chance to trigger this event. The modifier will be active and slowly purging the pops inside the habitat while the habitat is not fixed. This event will warn the player that the habitat life support system is failling, giving the life suport colapse modifier on the habitat. ![]() So an asteroid habitat has the max of two districts on level 1 (instead of 4), three on level 2 (instead of six) and four on level 3 (instead of eight).Ĥ- If a fleet bombards a habitat on indiscriminate mode, there’s a chance to occur the Total Failure Habitat event. The asteroid habitat has only half of the districts a planetary and orbit habitat can have. The asteroid habitats will cost 500 alloy to build (instead of 750) and to upgrade will cost 250 (instead of 500), and will cost 2.5 alloy per month (instead of 5).ģ- The districts of asteroid and planetary habitats will be the same of the normal orbit habitats (including the special habitats districts in case of the habitat being build on a resource). So for each habitat you have, you lose 5 alloy per month. But now the habits would have a monthly cost of alloy. And we will still have the orbit habitats (the space habitats we have now in the game).Ģ- The orbit and planetary habitats will cost less, it will cost 750 alloy to build (instead of 1500) and to upgrade will cost 500 (instead of 1000). ![]() So this is an idea about some changes on the habitat system.ġ- You can now build habitats on asteroids (asteroid habitats) and on non habitable planets (planetary habitats on barren worlds, broken worlds, frozen worlds, molten worlds, toxic worlds and gas giant).
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